Choosing Your Diablo 3 Class Part Two
As we said in Class Guide Part One finding the class you are most comfortable with will really influence what you get out of playing Diablo III.
Some classes are maybe better suited to those who have played earlier versions of the game, but if you feel drawn to a particular character … go for it!
With the right guidance anybody can find the style of play that suits them within any class.
Here is a run down of the last two classes from Diablo III and our ideas on which players would get most out of playing them.
If you are coming to Diablo III after playing Diablo II, then the Demon Hunter will be the ideal class for players who enjoyed playing the Amazon or the Assassin in the previous installment.
Players that are unfamiliar with the game may find this class a little complex to master in the beginning. Gameplay mistakes will lead to a quick death with this class, but mastering your character will lend you the ability to kill anything before it gets close enough to even strike a blow.
This class specializes in ranged weaponry and traps to take down those who oppose them.
Demon Hunters have two different resources for their attacks.
Hatred allows them to manage their offensive abilities whereas Discipline is more for tactical strikes that help to keep the character alive. Hatred regenerates much more quickly than Discipline, but used properly their will not be a need to regenerate Discipline quickly.
Demon Hunters are the only class that can use hand crossbows, and this is definitely their weapon of choice. They combine this with quivers that will help them to enhance their skills. They are also the only class that can wear a cloak.
This class is ideal for players who prefer range and stealth to an out and out attack.
When it comes to skills Demon Hunters have many ranged abilities that can be quite damaging.
Hungering Arrow has a seeking ability and will cause bonus damage, Entangling Shot will chain a target to close-by enemies and slow it down, and Chakram will cause a damaging swirl that will take down anything in front of it.
For PvE players, the Demon Hunter is a specialized ranged class. While difficult to master, the tactical abilities cause the class to be quite adept at survival at the harder difficulties.
In PvP the Demon Hunter is hard to hit, often dodging attacks and breaking away to cause damage from the sidelines.
However, the Demon Hunter will be most successful when the character can be played alongside a melee class like the Barbarian.
Players who enjoyed the Necromancer in Diablo II should also enjoy playing a Witch Doctor in Diablo III.
This class is the summoner class, allowing players to create their own minions to do the fighting for them. If you want to sit back and control a horde doing your killing for you, then this is the class for you.
With the aid of voodoo culture the Witch Doctor can not only heal people as needed, but can use magic to summon monsters, hurl poisons, and cast other spells.
Like the old Necromancer, the Witch Doctor uses Mana for its main resource pool. Because this resource regenerates slowly, players must learn how to time their attacks to make the most of their resources.
Witch Doctors are for players who prefer to do their fighting from a distance. With crowd control spells, poisons, and of course their minions they prefer to cause their enemies a slow and agonizing death while staying at a safe distance.
Because of this, Witch Doctors only use a limited number of weapons, mainly Ceremonial Daggers with magic properties. They will also carry Mojos with powerful enhancements and are the only class to wear Voodoo Masks.
The majority of the Witch Doctor’s spells and attacks focus on crowd control or summoning.
For example, at level 2 the Witch Doctor will learn Grasp of the Dead, which slows their enemy’s progress. At higher levels, spells like Mass Confusion confuse enemies, causing them to fight for you, and Fetish Army allows the Witch Doctor to summon an army of minions to do his dirty work.
The Witch Doctor survives well in PvE as long as he can keep his enemies outside of melee range. If he gets caught in hand to hand combat he will generally fall quickly. Because the minions are more of a support team than killing machines, Witch Doctors must learn to control their mana usage to be able to take their enemies down.
In PvP play, the Witch Doctor takes on a role of support, weakening the enemy so that his team members can finish them off. In PvP the minions offer little protection as they are likely to be ignored by opponents.
Therefore, the Witch Doctor will do best paired with a melee class that can take the close combat scenarios.
So, that’s our summing up of the five classes finished.
You need to take into account your own character when choosing your Diablo III class. It’s not all about speed leveling, gold and getting to Inferno level.
Whether you want to hack and slash, or use your cunning and stealth, choose the class that will give you the best all-round experience in game.